MRid wrote:
So I'm definitely a Zwift fanboy, for many of the reasons already mentioned. But one thing I haven't seen mention, which I think is a big draw of Zwift, is the ability to free-ride. I understand the value of doing structured workouts, but I don't want to do high-intensity intervals (or Sweet-Spot, or whatever) everyday. I do, however, try to ride most every day. So on lighter days, I like to just free ride in zwift. If I plan on going about an hour, and want to hit say 40-50 tss, then I know I can do 3 laps around Watopia Volcano flat course doing 1 lap easy, 2nd lap high zone 2ish, 3rd lap easy and I'll get that. And that's much more enjoyable to me then just getting on the trainer and pedaling for an hour. (again, referring to free-riding). I can also do things like Hill-repeats, where I ride out to the Watopia hill, do a hard go up it, coast down, turn around and go up it again. Do a couple of those, then finish the lap and I have a decent, semi-structured workout.I'm in this boat as well. I ride everyday and sometimes I start Zwift and run it in the background just to get the level credit and meters for the Tron Bike and just watch TV. My house is on a hill so just getting up it is 10 tss alone, which makes recovery rides a bit difficult at times.
Zwift uses the classic carrot and the egg approach where you get stuff the more you do it. Almost all video games do that now because it works. I don't mind it really, in some ways that mimics real life. For example, I had to do 15 group rides before snob x rider would actually talk to me.