Hi,
Are there any published research papers on formulae for computing speed of a bike given input watts, mass of rider, slope of terrain, assuming "reasonable" road tires and some typical values for surface resistance (road, gravel, etc). It would also be great if there are specifics for variance in various drafting situations (solo, behind 1 rider, middle of a pack, etc.)?
I'm a video game developer by trade, so I'm familiar with the general physics of moving stuff around by applying forces, especially as it pertains to car racing games. I'm more looking for published papers very specific to cycling, in the hope they'll lead to something that "feels" right more easily than just tuning my own physics sim until it produces sensible-seeming speeds*. I should probably do some more googling first, but I figured there are so many engineers on here, they'll probably know the links off hand!
Are there any published research papers on formulae for computing speed of a bike given input watts, mass of rider, slope of terrain, assuming "reasonable" road tires and some typical values for surface resistance (road, gravel, etc). It would also be great if there are specifics for variance in various drafting situations (solo, behind 1 rider, middle of a pack, etc.)?
I'm a video game developer by trade, so I'm familiar with the general physics of moving stuff around by applying forces, especially as it pertains to car racing games. I'm more looking for published papers very specific to cycling, in the hope they'll lead to something that "feels" right more easily than just tuning my own physics sim until it produces sensible-seeming speeds*. I should probably do some more googling first, but I figured there are so many engineers on here, they'll probably know the links off hand!