Originally published at: New Tech: 3DWearable Motion Tracking - Slowtwitch News
There is no need to convince Slowtwitch readers of the importance of a bike fit and motion efficiency. So, we can skip the preamble in this profile of 3DWearable, a start-up that offers a system that combines motion tracking and analysis with real-time audio feedback.
Your bike fitter likely uses a range of metrics to dial in your fit with the goal of making you as efficient (and comfortable) as possible on the bike. Your bike fitter also likely teaches you how to pay attention to your body so that you can learn to feel what it is like to be moving optimally on the bike. This is not unlike what physical therapists refer to this as neuro re-education. The process takes time, as you can likely attest to the adaptation phase after a new bike fit being correlated with how much your position changed.
The only problem is that as soon as the fitting session ends, you are left alone without the motion metrics and the bike fitterâs teaching to reinforce what you just learned about your body moving optimally with the new bike fit. Further, you become dependent on your bike fitter to set up each new bicycle you introduce to your stable.
Motion Tracking System
The team at 3D Wearable sets out to supplement that scenario by creating a system consisting of two motion sensors that communicate via Bluetooth to an app on your phone. The two motion sensors can map the baseline of any motion (i.e., pitch, yaw, roll, acceleration) on a landmark on the body and provide real-time audio feedback of that same motion within an adjustable tolerance.
The simplest use case is saddle height. One of the motion sensors can be placed on your sacrum to locate your ideal saddle height and hip angle while pedaling. This motion can then be recorded as the ideal baseline. Then, while you are out on a ride you can receive audio feedback â a chime coming from your mobile phone â when you are outside a set degree of variance from the ideal motion.
As we fatigue, our ideal motion form is susceptible to deterioration, especially when it is a motion we are still training our nervous system to enact unconsciously. We get fatigued on a long ride, and we tend to hunch our back and roll our hips back. This then leads to compensation and potential for injury. The audio feedback from the 3DWearable system can help us correct our posture on the bike and prevent injury. It can also be an indicator that it is time to stop.
Training the Nervous System
As co-founder and long-time bike fitter, Eddie OâDea, explained, we are constantly training our nervous system through repetition. Ideally, our training is reinforcing our bodies and nervous system to maintain an ideal motion for longer and longer durations of efficiency. As soon as we are falling outside a set range of an ideal motion, we are not only no longer reinforcing the ideal motion but also reinforcing a less efficient motion. We get tired and our bike posture (and running form) gets sloppy.
There is a very good chance we are all reinforcing less than ideal motion when stuck indoors logging hours on the trainer. I bet you can relate to moving your hands from the hoods to the bar tops, hunching your back, and rolling your hips backward late into an indoor endurance ride. Pay attention to it next long indoor ride, then imagine having audio feedback to remind you of when your posture on the bike is getting lazy. And then, consider the over-use injuries from compensation you would be avoiding.
Eddie went on to explain that the neuro re-education phase is accelerated with the audio feedback from the sensors. The chimes from the 3DWearable app allow athletes to practice the motion outside the lab or fitting studio where many other variables are at play. Newcomers to a sport or activity benefit from a wider tolerance variation as they are making far greater adjustments to their motion toward the ideal. Highly specialized, veterans of a sport of activity benefit from a tighter tolerance variation as they are seeking out small margins of improvement on already very efficient motions.
Eddie OâDea has been in the bike fitting game for a long time, and I trust him when he tells me that the 3DWearable system has changed the way he approaches bike fits. Eddie first fit me and my team in 2006 alongside 3DWearable co-founder Tom Coleman. And, Eddie was my go to bike fitter years later when I lived in Atlanta. Eddie and Tom are driven by the desire to get more people moving more efficiently and with less injury. They invented the 3DWearable system to both extend the value of the bike fit out on to the road in real-time training and to equip the end user with tools and knowledge to refine their own motion.
Increased Variables
Eddie went on to explain that the more sensors that are introduced to the system, the complexity of the number of motions and the relationships among them grows exponentially. Eddie foresees being able to map baseline motions for additional variables experienced outside on open roads. This means that the sensors on the body are not only tracking their relative position (i.e., pitch, yaw, roll) for hip angle and cadence (as examples), but also doing so in relationship to the speed of the bike and the angle of the bike on the roadâs grade.
Eddie can imagine having an aero position motion mapped for when the bike is up to speed and the rider benefits from being in the aero bars, as well as having a climbing motion mapped when the bike is at a lower speed going uphill and the rider benefits from sitting upright in the bull horns. The 3DWearable system would know based on speed and grade which set of motions was ideal for each scenario and would cue the athlete to adjust to the ideal baseline motion for each scenario.
The possibilities are endless, and 3DWearable has identified several user groups that would benefit from their system, including golf; cycling; walking/running/hiking; strength training; target sports like archery and shooting; racket sports; and skiing.
Early Adopters
3DWearable is offering limited quantities of the system to early adopters at a reduced price. The 3DWearable team will be in close communication with the early adopters to coach them through how to apply the sensors and use the system to map and track motion. As the company scales the system and number of users, they intend on offering more instructional video content through their application.
The sensors have an 8-hour battery life and are rechargeable. The application is available for both Apple iOS and Android devices.
The introductory reduced price is $799 for two sensors, or $399 for a single sensor, and the app with no subscription fee for cloud storage for the first year. If you are interested, visit them at 3DWearable.org or e-mail them at info@3DWearable.org.
Eddie OâDea will also answer your questions in the forum.