Dec 18: If you want a client to try it out, you can PM me for it. It was kinda annoying keeping things compatible, so we’ve taken down the public client for now.
Nov 20: Better, persistent web tracking. If the server is up, you can view my profile at http://198.74.57.166/player?id=273
Nov 10: Trainerroad-style support for 5 CycleOps and Kurt Kinetic trainers that I could find curves for.
Nov 7 update: Kinda-persistent web tracking is in: http://198.74.57.166/. Also, the graphics are way better
Nov 2 update: Computrainer support has been added, and has been tested at least once. Chime in if it does or doesn’t work with yours!
Oct 31 update: All 3 AI personalities (steady, surgey, and hill-guy) are now enabled, and switch up every race.
Oct 30 update: I changed the AI personality - they now surge at 2x FTP for 3 seconds, then glide at 50% FTP for 6 seconds. This makes them immensely annoying to draft.
Oct 29 update: The server (198.74.57.166) is now looping a 13km race of the Muskoka 70.3 course, and should continue doing that for a couple days.
Over the last month, I’ve written a basic racing game that connects to ANT powermeters and does a racing simulation based on your power inputs and the locations of other players. It’s like CompuTrainer multirider, except you can play it over the internet and it should work with any ANT+ power hardware or a computrainer. I’m currently testing it with a powertap SL+ I got off the classifieds. It’s ANT+ and computrainer for now, but if someone were to figure out how to connect other powermeters to their computer, it would certainly be possible to get them playing too. Example: thanks to a tip in this thread, I added Computrainer support on Nov 2.
Screenshot of some testing:
My goal was to try to recreate the tactics and strategy of road races without having to risk road rash or french tv cars to enjoy it. It simulates drafting, hills, aerodynamics, rolling resistance, and any other forces I could think of that affect a bike. The drafting simulation is a bit simplistic at the moment (it only does front-back drafting, not side-to-side). It is also possible to ride on top of another rider, albeit at a 10% drag penalty.
Here’s a somewhat-narrated video from a test ride yesterday against dumb AI opponents: http://www.youtube.com/watch?v=uVvzTawBcnU
This post used to have old instructions for how to set it up, but I’ve pretty much withdrawn public support for the time being. I generally keep it in a workable state, so you can PM me if you really want a client, but I’m not doing tech support just yet. You can check out the website at http://www.tourdegiro.com/, which has a developer blog on it.