burnthesheep wrote:
bluto wrote:
I don't think I've ever done a race where the start wasn't stupid fast. It's usually the most selective "move" of the race. Think of it as the early break of the day, but it never gets caught.
So, it's totally fake then.
The only time that one or two guys will break from a somewhat competent peloton is in a crit course where the course is short enough that a one or two person break can lap the entire field and catch the draft at the back of the pack. Or a hill climb.
From what I've seen others doing (complaining online, watching youtube vids of races, etc....), it is NOT something I'm really interested in yet as the physics and grouping of riders seems to belie reality.
Breaks are math on speed, time, watts, and number of riders in the break. It sounds like to me either there are some broken physics OR cheaters and sandbaggers.
Math here:
http://www.cyclingnews.com/news/tour-de-france-what-are-the-chances-of-breakaway-success/ Quote from other article on breaks: "The break is a time-honored part of bicycle racing. It’s also a low-percentage game; especially today, breakaways are caught before the finish far more often than they succeed."
On getting dropped: if the race is properly comprised of equal CAT individuals, you'll only really get dropped if there are climbs that shatter the group. Even then, unless you're way over your head, you would be in one of the "Selections" over the climb, meaning groups making it over around the same time and regrouping on the other side. Usually the second selection can catch the first with enough time to the finish assuming the first selection wasn't too large.
I do believe Zwift is a microcosm of the real cycling scene. I guess you get a higher percent of stronger riders versus local B, A, and A+ group rides simply because you are paying money and spending money on extra equipment to ride/race online. That effort to entry will weed out a lot of more below average and average riders.
But........having done real world rides from anything with 4 people to 250 people and someone or a group breaks out.........the thing you see of one, two, or three people managing an epic wattage break that stays away in Zwift is more fantasy when you compare it to the stats of breaks in the real world.
In an ideal world, meaning Zwift wouldn't have to worry about making money, they would require you to only Zwift with a real power meter and link your USAC or UCI account to your Zwift account for categorization. Then figure out some kind of method of inputting weight by a static calibration somehow.
Which, that's all too much BS for what it is so will never happen.
So........in conclusion............because internet, your experience may vary.
f course it's fake, it's a computer game.
That said, there are a lot of aspects that parallel real racing. I've done a good bit of real road racing, crits, and TT's and Zwift racing takes some key aspects from all of them.
Where it's unrealistic:
- The draft is significant, but not as significant as real pack racing, particularly on the flat sections. You even have to pedal a bit when going down a 8% grade or a gap will form in front of you. It definitely favors strong TT-type riders. True sprinters without big engines will never make it to the end to use their sprint.
- There is no wind and no real positioning in the field related to cross/tail/head wind. This is one of the biggest factors in real racing and I wish they would at least work in head and tail winds into Zwift.
- You have a lot of insight into what other riders are doing. You can see the real-time power and time gaps to racers in front and behind you. I like this, but it's not realistic.
- Everything is "smoothed". You can do very well by just holding a constant high power. The draft has a "stickyness" to it that keeps packs somewhat organized rather than a complete flowing mess. This can hurt you when trying to get by the rider in front of you (or passing slower traffic), but also can help when coming out of corners or with surges. Gaps don't form as easily as real racing and they are easier to close when still small. Once a real gaps is formed, it's every bit as dire as the real world.
-Power ups (feather, whatever). Hate them. Don't use them. Wish they would get rid of them in races.
All that said, many real world tactics/concepts translate very well.
-Pack dynamics vs. small break aways are very real. It's very hard to get away from a group who is marking you unless you are on a significant hill.
-If you get away at the right time, it requires a group with a bit of conviction and/or organization to chase you down.
-If you find yourself in a pack at the end, sprint timing tactics apply and the draft is a huge factor at the high speeds.
It's certainly not the same as real outdoor racing, but it's a lot more fun than anything else I do on the trainer.