MRid wrote:
Latency is different per person, and that definitely provides an advantage in many online games.True it does ( I know, i had a horrid game of league yesterday because of ping times)
But (indulge me for a second) - tampering with latency is a one way street, you cant make it go faster, you can introduce lag in the system - remember the old lan party days, where someone would unplug the network cable or hit pause on the router to dodge a kill? Yeah that doesnt happen anymore in the online games.. a) the companies that make these games are spending a ton of Operational man(person) power on improving last-mile latency. b) the games are designed to either send your character back to the spawn point if you disconnect, or the "action" is happening on the server, so you still die.
On the other hand with zwift, the tampering is all local (like the old lan party days) - all the data collection, the metrics, is all local. So tampering the trainer, or have someone else ride, or weight doping actually incentivize the player.