Jim@EROsports wrote:
Marcell_S wrote:
Any chance you could expand on your point you mention about 'patterning' is this material texture.
The T1 stealth seems to have a textured material on the back, would this improve aerodynamics in terms of helping the air stick?
The compressport one I have is very textured to say the least, not sure if this is a good thing!
I'm going to "attempt" to keep this short - we'll see if I succeed. Just know this explanation will be simplified a great deal.
Just to be clear on nomenclature: the
pattern is the actual cut, or shape of the panels, on an article of clothing. Where the panels are placed can have a large impact on how a piece of clothing fits and feels, and the fit, as discussed, will have an effect on air flow around the clothing.
Texture is how a piece of fabric is woven, and a particular piece of fabric's texture can be altered depending on the weave pattern. Texture can also be added by a process known as flocking. Material texture can also have a significant impact on air flow around an article of clothing.
Typically, utilizing textured material in a performance piece of clothing like a tri suit is an attempt to create air turbulence. This might seem counter-intuitive, as turbulent air causes more drag over a surface than a nice, laminar, flow, but really what the manufacturer is doing is choosing between the lesser of two evils. Between the two types of drag: friction and pressure, pressure drag is by far the worst. When air separates from an object, pressure drag is created. However, if you can delay the separation of the air from an object, pressure drag is reduced and that object moves through the air more freely. As it turns out, turbulent air, while causing more friction drag, delays the separation of air from an object and, therefore, reduces the amount of pressure drag. This is commonly known as "tripping the boundary layer" and is best illustrated by the dimples on a golf ball.
If you're still with me on this, let me add to the equation that an article of clothing's pattern can also act as a Boundary Layer Trip, mostly due to the placement of seams connecting the patterns which form the piece of clothing.
The question some are trying to solve is: What is the best combination of pattern and textured material for delaying separation of air from an article of clothing on an athlete's body? Answer this, and you'll have a fast piece of clothing. Castelli is pretty darn good at it, and the placement of seams and specific textured materials on the T1 in specific places is their attempt to reduce pressure drag while allowing for a piece that fits properly with adequate comfort and range of motion (the fit being very important).
Hopefully that all makes sense. It's probably an article I should just write to provide a better explanation, but time always seems so short.
By the way, this then begs the question...If creating turbulence is a good thing, and texture creates turbulence, don't wrinkles simply create turbulence too? Why are they bad, but texture is not? :-)
Seems like a modular approach would be a way to go with this. Same thing that is done with DeSoto wetsuits; and with testing bits and pieces of bikes in the tunnel. Break it down to sleeves; top bottom and then mix and match them to fit each individual in terms of length; seam areas; size; texture; trip lines; etc. This would allow the testing to possibly go faster, and provide a nice way to market it as well, as you can substitute out one part for another base on the race and conditions being raced in (everything from warm to cold weather). Might this be one of the things which is in plain sight? Just my first thought after reading through your posts. Thanks.
Stephen J
I believe my local reality has been violated.
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