Ohhh boy, make sure to get yourself a fast car and drive it as fast as you can into the military base, then steal yourself a harrier jet. Endless fun.
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Re: Is GTA partly to blame for motorists hitting bikes? [Staz]
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Re: Is GTA partly to blame for motorists hitting bikes? [tgarson]
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Video games don't "make" anyone do anything and don't influence the real world behavior of any sane or rational person.
I'm willing to bet that isn't true. Everything has an influence. Spending a lot of time engaged in fantasy violent behavior as a kid must have a significant influence. And then there is the tweak factor.
The question is, what is the influence? Obviously it doesn't turn you into a raging psycho, but it's hard to say what it actually does. It's nearly impossible to do a meaningful study on things like this.
I'm willing to bet that isn't true. Everything has an influence. Spending a lot of time engaged in fantasy violent behavior as a kid must have a significant influence. And then there is the tweak factor.
The question is, what is the influence? Obviously it doesn't turn you into a raging psycho, but it's hard to say what it actually does. It's nearly impossible to do a meaningful study on things like this.
Re: Is GTA partly to blame for motorists hitting bikes? [rruff]
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Re: Is GTA partly to blame for motorists hitting bikes? [jackmott]
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The details would be interesting, but I wouldn't necessarily expect the effect to be higher aggression.
Re: Is GTA partly to blame for motorists hitting bikes? [elwoodblues]
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elwoodblues wrote:
Are you shittin' me? C'mon dude, smarten up. ST is a magnet for ridiculous and inane posts as we all know, but this one takes the cake.
Re: Is GTA partly to blame for motorists hitting bikes? [rruff]
[ In reply to ]
rruff wrote:
Video games don't "make" anyone do anything and don't influence the real world behavior of any sane or rational person. I'm willing to bet that isn't true. Everything has an influence. Spending a lot of time engaged in fantasy violent behavior as a kid must have a significant influence. And then there is the tweak factor.
The question is, what is the influence? Obviously it doesn't turn you into a raging psycho, but it's hard to say what it actually does. It's nearly impossible to do a meaningful study on things like this.
Well, my parent's generation aren't all batshit crazy murderers who think they're superheroes/villians from the gratuitous violence in comic books, so I don't think that GTA is going to do much.
In a similar vein, http://www.ncbi.nlm.nih.gov/pubmed/12600403
"....and less adaptive/constructive forms of expressing anger while driving, ..." it is in this moment that I suggest that one is more likely to revert to an existing neural pathway.
"....and less adaptive/constructive forms of expressing anger while driving, ..." it is in this moment that I suggest that one is more likely to revert to an existing neural pathway.